INT 3D - FLOATING POINT EMULATION - STANDALONE FWAIT
Notes:  the floating-point emulators in Borland and Microsoft languages use
this interrupt
this vector is modified but not restored by Direct Access v4.0, and
may be left dangling by other programs written with the same version
of compiled BASIC
SeeAlso: INT 3E

See also: 3C

3D - FLOATING POINT EMULATION - STANDALONE FWAIT